It's 0.02 because there's color again and you can save/load games.
It's d because it's a development release with some really obvious ugly bits. The stat window exists, but has no data. Also the dialog during save/load is horrid.
In order to load, put in the character's name you want to load. Note that there will be no confirmation about your current game disappearing into the void, which it will. Also, the .txt file that contains the save is deleted upon loading.
Since I haven't listed the commands yet, here they are:
Numpad moves (including diagonals)
S saves (must be upper case)
R restores/loads (must be upper case)
Reported Bugs Killed with this release:
*Player being placed on the border, thereby leading to crash when trying to move off of map area. Player will now only be placed in a legal starting space.
Things for next release:
*Clean up interface
*Actually put stats in stat space
*Prettify dialog
*Add ability to check keybindings
*Add intro screen that tells you how to check keybindings and something about the game as well.
Far Future things to add:
*Ability to change name
*Better interface for loading/saving
*Different AI for different particle types
If anyone has other suggestions/bug reports, please let me know. You can post a comment here or email me at eben dot howard snail/at g m a i l dot c o m. Will that protect me from spam? Probably not.
Friday, August 29, 2008
Wednesday, August 20, 2008
Quarker 0.01 Released! - 08/20/2008
This version uses slashie's libjcsi library to emulate a console in Java, making it much less system resource intensive than previous versions. Currently color has been stripped, so everything is in black and white.
Get it here. (Same link as last time, just a new file up.)
Other changes include:
*Enemies start out asleep (won't attack or move) and if attacked will wake up and chase the player if he moves away.
*Stairs! You can now go down and up stairs! Going down gradually increases the generation of tougher enemies. Note that you can only go up one level, allowing you to escape if get a bit too deep, but you can't entirely run away.
*Random particle clouds get in your way now, but there is guaranteed access to every floor space on the level, so don't worry too much.
Get it here. (Same link as last time, just a new file up.)
Other changes include:
*Enemies start out asleep (won't attack or move) and if attacked will wake up and chase the player if he moves away.
*Stairs! You can now go down and up stairs! Going down gradually increases the generation of tougher enemies. Note that you can only go up one level, allowing you to escape if get a bit too deep, but you can't entirely run away.
*Random particle clouds get in your way now, but there is guaranteed access to every floor space on the level, so don't worry too much.
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