<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2127275475296406585</id><updated>2011-08-13T23:50:17.430-07:00</updated><title type='text'>Quarker Dev</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2127275475296406585.post-6395082796299060399</id><published>2009-03-04T11:55:00.000-08:00</published><updated>2009-03-04T11:57:04.292-08:00</updated><title type='text'>Update, March 4th, 2009</title><content type='html'>I've been working on several different projects now and Quarker slipped a bit.  I've made some serious changes to the way combat works, broken save functionality, and reworked some minor things.&lt;br /&gt;&lt;br /&gt;Expect to see a new version of Quarker in a month or so at the earliest as other things are taking a priority right now :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2127275475296406585-6395082796299060399?l=quarkerdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/6395082796299060399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2127275475296406585&amp;postID=6395082796299060399' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/6395082796299060399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/6395082796299060399'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/2009/03/update-march-4th-2009.html' title='Update, March 4th, 2009'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127275475296406585.post-4108803341905311475</id><published>2008-09-09T12:45:00.000-07:00</published><updated>2008-09-09T12:49:50.115-07:00</updated><title type='text'>Quarker 0.03d Released! September 9th, 2008</title><content type='html'>This release adds nice dialog for name input and stats in right-hand edge.&lt;br /&gt;&lt;br /&gt;Get it here: &lt;a href="http://www.geocities.com/eben.howard/"&gt;Quarker&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There's no menu for loading games, just type in the name of the character to load.&lt;br /&gt;&lt;br /&gt;Next release planned features:&lt;br /&gt;*Load Game menu&lt;br /&gt;*Command Splash Screen w/ opening&lt;br /&gt;*Ability to look up keybindings in game&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2127275475296406585-4108803341905311475?l=quarkerdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/4108803341905311475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2127275475296406585&amp;postID=4108803341905311475' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/4108803341905311475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/4108803341905311475'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/2008/09/quarker-003d-released-september-9th.html' title='Quarker 0.03d Released! September 9th, 2008'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127275475296406585.post-5432887306956354252</id><published>2008-08-29T10:59:00.000-07:00</published><updated>2008-08-29T11:07:53.686-07:00</updated><title type='text'>Quarker 0.02d released! - 08/29/2008</title><content type='html'>It's 0.02 because there's color again and you can save/load games.&lt;br /&gt;&lt;br /&gt;It's d because it's a development release with some really obvious ugly bits.  The stat window exists, but has no data.  Also the dialog during save/load is horrid.&lt;br /&gt;&lt;br /&gt;In order to load, put in the character's name you want to load.  Note that there will be no confirmation about your current game disappearing into the void, which it will.  Also, the .txt file that contains the save is deleted upon loading.&lt;br /&gt;&lt;br /&gt;Since I haven't listed the commands yet, here they are:&lt;br /&gt;&lt;br /&gt;Numpad moves (including diagonals)&lt;br /&gt;S saves (must be upper case)&lt;br /&gt;R restores/loads (must be upper case)&lt;br /&gt;&lt;br /&gt;Reported Bugs Killed with this release:&lt;br /&gt;*Player being placed on the border, thereby leading to crash when trying to move off of map area.  Player will now only be placed in a legal starting space.&lt;br /&gt;&lt;br /&gt;Things for next release:&lt;br /&gt;*Clean up interface&lt;br /&gt;*Actually put stats in stat space&lt;br /&gt;*Prettify dialog&lt;br /&gt;*Add ability to check keybindings&lt;br /&gt;*Add intro screen that tells you how to check keybindings and something about the game as well.&lt;br /&gt;&lt;br /&gt;Far Future things to add:&lt;br /&gt;*Ability to change name&lt;br /&gt;*Better interface for loading/saving&lt;br /&gt;*Different AI for different particle types&lt;br /&gt;&lt;br /&gt;If anyone has other suggestions/bug reports, please let me know.  You can post a comment here or email me at eben dot howard snail/at g m a i l dot c o m.  Will that protect me from spam? Probably not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2127275475296406585-5432887306956354252?l=quarkerdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/5432887306956354252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2127275475296406585&amp;postID=5432887306956354252' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/5432887306956354252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/5432887306956354252'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/2008/08/quarker-002d-released-08292008.html' title='Quarker 0.02d released! - 08/29/2008'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127275475296406585.post-3668808582045767895</id><published>2008-08-20T07:22:00.000-07:00</published><updated>2008-08-20T07:37:19.487-07:00</updated><title type='text'>Quarker 0.01 Released! - 08/20/2008</title><content type='html'>This version uses &lt;a href="http://slashie.net/news.php"&gt;slashie&lt;/a&gt;'s &lt;a href="http://sourceforge.net/projects/libjcsi/"&gt;libjcsi&lt;/a&gt; library to emulate a console in Java, making it much less system resource intensive than previous versions.  Currently color has been stripped, so everything is in black and white.&lt;br /&gt;&lt;br /&gt;Get it &lt;a href="http://www.geocities.com/eben.howard/"&gt;here&lt;/a&gt;.  (Same link as last time, just a new file up.)&lt;br /&gt;&lt;br /&gt;Other changes include:&lt;br /&gt;*Enemies start out asleep (won't attack or move) and if attacked will wake up and chase the player if he moves away.&lt;br /&gt;&lt;br /&gt;*Stairs! You can now go down and up stairs!  Going down gradually increases the generation of tougher enemies.  Note that you can only go up one level, allowing you to escape if get a bit too deep, but you can't entirely run away.&lt;br /&gt;&lt;br /&gt;*Random particle clouds get in your way now, but there is guaranteed access to every floor space on the level, so don't worry too much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2127275475296406585-3668808582045767895?l=quarkerdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/3668808582045767895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2127275475296406585&amp;postID=3668808582045767895' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/3668808582045767895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/3668808582045767895'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/2008/08/quarker-001-released-08202008.html' title='Quarker 0.01 Released! - 08/20/2008'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127275475296406585.post-91968850056030169</id><published>2008-07-08T07:07:00.000-07:00</published><updated>2008-07-08T07:57:04.255-07:00</updated><title type='text'>Quarker Version 0.001 Released!</title><content type='html'>Now Quarker is playable! Kinda. The enemies don't move, but they will attack if you're next to them.  There is no saving or loading yet.  It's still under development, obviously.&lt;br /&gt;&lt;br /&gt;Currently only the numpad (with num lock on) works for movement, 5 rests.  Also when you die, you'll only get a text message to let you know.  You have to exit manually.&lt;br /&gt;&lt;br /&gt;You can get the .jar file for it here: &lt;a href="http://www.geocities.com/eben.howard/"&gt;http://www.geocities.com/eben.howard/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please feel free to leave any comments you might have on it, bearing in mind that I still consider the game to not be fun :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2127275475296406585-91968850056030169?l=quarkerdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/91968850056030169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2127275475296406585&amp;postID=91968850056030169' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/91968850056030169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/91968850056030169'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/2008/07/quarker-version-0001-released.html' title='Quarker Version 0.001 Released!'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2127275475296406585.post-9044863804335462308</id><published>2008-06-05T08:58:00.001-07:00</published><updated>2008-06-05T09:22:19.916-07:00</updated><title type='text'>Screenshot</title><content type='html'>Here's what the current version of Quarker looks like in action:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_pKP1DaV4M74/SEgNWuY5B_I/AAAAAAAAAAM/r8rKDO4Ltkk/s1600-h/quarker_06052008.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_pKP1DaV4M74/SEgNWuY5B_I/AAAAAAAAAAM/r8rKDO4Ltkk/s320/quarker_06052008.PNG" alt="" id="BLOGGER_PHOTO_ID_5208427653114693618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If anyone wants to try it out, &lt;a href="mailto:eben.howard@gmail.com"&gt;email &lt;/a&gt;me and I'll send you the .jar file.  I warn you that it's not yet terribly fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2127275475296406585-9044863804335462308?l=quarkerdev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quarkerdev.blogspot.com/feeds/9044863804335462308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2127275475296406585&amp;postID=9044863804335462308' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/9044863804335462308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2127275475296406585/posts/default/9044863804335462308'/><link rel='alternate' type='text/html' href='http://quarkerdev.blogspot.com/2008/06/screenshot.html' title='Screenshot'/><author><name>Eben</name><uri>http://www.blogger.com/profile/12596479278101659590</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_pKP1DaV4M74/SEgNWuY5B_I/AAAAAAAAAAM/r8rKDO4Ltkk/s72-c/quarker_06052008.PNG' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
